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RayBeckham
I liken myself to Mr. Rodgers, but with a poorly concealed anger problem and a manner of speaking which upsets small children.

Age 39, Male

-Stuck in a Nintendo 64-

Joined on 10/9/14

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Comments

A remarkable piece of history.
Finished game is a big improvement over this version. It's a pity I wasn't able to test it in 2014, maybe some things could've been different.

I found that spinning the hook up and then pressing left or right would throw the hook to the left or right accordingly.

In retrospective, since the final game allows to replay the levels I believe the hook was introduced too early. First levels could've been especially designed to highlight places which are unreachable without a hook to give players some anticipation that somehow these will become accessible later. Making a hook a more desirable item. More of metroidvania style.

Actions like hook throw and axe hit are tricky, so you have to press button in advance and it takes some time/practice to get used to. A more tight contorols like hold to start spinnig then release to throw would make the game contorls feel more responsive and perhaps easier. Timing and reaction is something I get worse at doing with age, and timing beforehand is even harder.

I admire your persistence and hard work. Several years have passed and not even close to the scope of a game like Sanguine.

P.S. Are you planning a steam re-release of your games ? With cards, achievements and stuff perhaps

I agree about the hook. But if the hook were a later item, i'd have to decide what new areas you could explore with it. They'd have to 'wow' you... and that's a lot more content to design and make. The whole backtracking thing isn't something i'm terribly fond of. Going forward, I think I'd ditch the hook for a simplier mechanic. I need easier to learn controls that aren't as frustrating and specific - the difficulty should come from the levels, monsters and humans.

I don't know how to put my games on steam... but I don't think I should. I got permission to use music on the condition that my games didn't make money... and you might be surprised how hard it can be to track down musicians years later. I can't imagine steam wants to host games where they don't see a return on them and I don't feel right charging for them, even if it were $1.

If I were to put anything on Steam, it'd have to be a new game.

Wow playing this alpha was really fun and interesting,seeing the early build of the second instalment in the Sanguine games and then seeing how it evolved into a full game(which I still love to play) . It shows that you are passionate. Anyway as always,good continuation Ray,I wish you the best and I'm looking towards your next projects. Have a wonderful day !