I never knew that Pixel art in Flash was even possible.
How could You do that by the way?
Stuck in a Nintendo 64.
Age 39, Male
Joined on 10/9/14
I never knew that Pixel art in Flash was even possible.
How could You do that by the way?
I use the shape tool and create a square that's 2.1 by 2.1 pixels wide (2.0 by 2.0 would sometimes show gaps). Then I make sure that the position of those squares are always positioned in multiples of 2 with a +1 offset so it is properly aligned (x:1 y:1 should be aligned in the upper left corner). If I zoom in to 500% and use shift+arrow keys, the squares always move 2 points in any given direction so they stay aligned. If you export the image, make sure to turn off smoothing as it will often fuzzify the art.
Recently, and I have no idea why, but I can't export pixel art as PNGs anymore without getting some kind of error (pixels are sometimes 2x1 size or something). But if I export as a BMP and then convert it to a PNG they stay pixel perfect. If you're exporting a flash project, it's important to break down any shape groups because they ramp up performance cost and shouldn't matter if the art is finalized (which is why I always have a separate art file from my project files, in fact I had to break up my extra art FLAs because they were so big in file size they would crash). In my old flash games I used a mix of vector art and reimported PNGs as I believed that in complex art it might save performance.
I wish you all the best, Saguine I and II were very important to me, and seeing that you are working on the sequel makes me very excited
Hey Khinar. I've already released Sanguine 3 on Steam two months ago. I'll drop you a link. https://store.steampowered.com/app/2174690/Sanguine_3/
kakuyamii
pixel art......in FLASH???? WOAH
also if you wanna know uhh, good program for pixel art?? there's aseprite!!
RayBeckham
Thanks, i'll look into it.