I never knew that Pixel art in Flash was even possible.
How could You do that by the way?
Stuck in a Nintendo 64.
Age 40, Male
Joined on 10/9/14
I never knew that Pixel art in Flash was even possible.
How could You do that by the way?
I use the shape tool and create a square that's 2.1 by 2.1 pixels wide (2.0 by 2.0 would sometimes show gaps). Then I make sure that the position of those squares are always positioned in multiples of 2 with a +1 offset so it is properly aligned (x:1 y:1 should be aligned in the upper left corner). If I zoom in to 500% and use shift+arrow keys, the squares always move 2 points in any given direction so they stay aligned. If you export the image, make sure to turn off smoothing as it will often fuzzify the art.
Recently, and I have no idea why, but I can't export pixel art as PNGs anymore without getting some kind of error (pixels are sometimes 2x1 size or something). But if I export as a BMP and then convert it to a PNG they stay pixel perfect. If you're exporting a flash project, it's important to break down any shape groups because they ramp up performance cost and shouldn't matter if the art is finalized (which is why I always have a separate art file from my project files, in fact I had to break up my extra art FLAs because they were so big in file size they would crash). In my old flash games I used a mix of vector art and reimported PNGs as I believed that in complex art it might save performance.
I wish you all the best, Saguine I and II were very important to me, and seeing that you are working on the sequel makes me very excited
Hey Khinar. I've already released Sanguine 3 on Steam two months ago. I'll drop you a link. https://store.steampowered.com/app/2174690/Sanguine_3/
Holy moly dude, had no idea Sanguine 3 was out! Congrats on getting it done!
kakuyamii
pixel art......in FLASH???? WOAH
also if you wanna know uhh, good program for pixel art?? there's aseprite!!
RayBeckham
Thanks, i'll look into it.