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RayBeckham
Stuck in a Nintendo 64.

Age 39, Male

Joined on 10/9/14

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Sanguine 3 Progress

Posted by RayBeckham - November 13th, 2021


I'm not fond of doing updates and progress reports. The reality is that sometimes a project will fail to take off or things will change so much that I feel that I would fail expectations. But I also doubt many people will even know about this game and that I should post something so folks know that it's alive.


In the wake of a failed game project, I decided to start building Sanguine 3 in Godot. Godot is free to use and, supposedly, pixel game friendly.


I didn't know it at the time, but I had become a master at Flash. The speed in which I could iterate and implement content was refined over a decade of experience, of which I am sorely lacking now. Godot is a capable engine, but it is also very crude even in comparison to Flash. There are many aspects to Godot that, for instance, just doesn't have any kind of undo function. External resources must be manually reimported when changes are made. It's free, I can't complain. Although I kinda just did.


I describe development of any game into two sections. The first is the experimental phase where I just build a character, features, abilities... that kinda stuff. The second is where I build out levels and bosses. I'm well into phase two and am currently trying to build a room in the catacombs that features parellax scrolling columns in the foreground that the player can be hidden behind and that humans can be hidden behind. As you move, so do the columns, so the player needs to adjust their speed to be hidden or pull humans out of hiding. I just caught a bug where a human flagged as hidden denies a trigger on their movement timers, causing them to walk in one direction forever...


Anyway. It's hard to guess when the game will be done, but I speculate that it will be the upcoming summer.


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Comments

Hell yeah, Sanguine 2 is one of my favorite games, loved the mechanics and I'm glad to see that we're getting Sanguine 3! Any chance we could get some cyberpunk vibes mixed into the game? Like maybe have a level where you climb a skyscraper with neon billboards or something like that?

A skyscraper with neon billboards... That wouldn't really be period appropriate. Sanguine takes place in a fictional world, but it's meant to be (loosely) around the year 1900. There can be a little bit of steampunk in there or maybe outright magic, but I also have ancient castles and what have you.

That said, the night life is a major inspiration for the game. In Sanguine 2 I had neon looking symbols in the sewer level. The hum of a neon sign is oh-so appealing but I think it'd be out of place. I could have something more neon-ish in a laboratory kind of setting. I mean to have a laboratory tower level that weaves between inside and outside.

@RayBeckham Honestly a laboratory tower level would probably do the trick, and yeah I loved the neon from those levels but don't get me wrong the castles are great too! Can't wait to see the new game, good luck!

Will there be a demo?
It would be cool if you include a second playable male characther of the same species or another mode like a boss rush mode

I'm very sorry your other project fell through, but I'm really excited to hear that you're working on Sanguine III! I know I've said before, but the first two are some of my favorite games of all time. Really isn't any other game (flash or othwerwise) that can compare to them. If you ever feel inclined to open a Patreon or Kickstarter I'd love to contribute in some way.

I'm glad to hear you're still working on Sanguine, I strongly believe someone like you can make the best of what he's got. I hope you can get more used to that new game making software.
Look up if there's some rather recent engine for browser games that's based on ye ol' Flash engine. That's gotta exist.

I wish you the best buddy I love your stuff, if you ever make a Patreon or start a kickstarter project i'd love to donate.
Cheers!